Mass Effect: Andromeda PS4 Patch 1.08 Makes Jaal Bisexual, Fixes a Few Things
More bang for your buck
A new adventure awaits in the Mass Effect universe. With stunning visuals and a new galaxy to discover, BioWare delivers the next generation of space exploration. Commander Shepard's story may be ov
More bang for your buck
In 2012, as work on Mass Effect 3 came to a close, a small group of top BioWare employees huddled to talk about the next entry in their epic sci-fi franchise. Their goal, they decided, was to make a game about exploration—one that would dig into the untapped potential of the first three games. Instead of visiting just a few planets, they said, what if you could explore hundreds?
Mass Effect: Andromeda, simply put, did not live up to expectations. It suffered from a number of glaring technical issues, and even more importantly, it failed to capture the sweep and spirit of the original trilogy. An in-depth examination of its "turbulent" development now up on Kotaku reveals a project that was plagued by serious issues almost right from the start, ranging from troubles with technology to sky-high ambitions that simply couldn't be met. The commitment to the Frostbite engine was a major problem, as one developer compared it to an F1 race car that goes like hell on the track and is virtually useless everywhere else. The Edmonton and Montreal studios clashed, leading to numerous departures including that of director Casey Hudson, which had a tremendous impact on the direction of the game. Tools were lacking and inconsistent, and a plan to rely on procedural planet generation to create a galaxy filled with hundreds of worlds—"No Man’s
Scott Ryder is getting an extra same-sex romance option in Mass Effect: Andromeda and more customization thanks to the upcoming 1.08 update. Get all the details below.
Production was restarted numerous times over five years
Report: Andromeda was originally planned to be a lot more like No Man's Sky than it ended up being.
The engine was difficult and the project 'rudderless' until the end, . Mass Effect: Andromeda started development five years ago, but most of the game came together in the final year and a half, according to