Destiny 2: Black Armory launches Dec. 4, reveal set to happen a week earlier
Destiny 2: Black Armory will become available for all players who own the Annual Pass on Dec. 4, a week after the Season of the Forge becomes available for all players
In Destiny 2, the last safe city on Earth has fallen and lays in ruins, occupied by a powerful new enemy and his elite army, the Red Legion. Every player creates their own character called a “Guardian,
Destiny 2: Black Armory will become available for all players who own the Annual Pass on Dec. 4, a week after the Season of the Forge becomes available for all players
Players have found that Destiny 2 will occasionally get confused, and set them on a loading screen that appears to be for Oryx’s Dreadnaught.
Bungie teased in this week’s blog post that Destiny 2: Forsaken’s iteration of Festival of the Lost — the game’s Halloween event — will ask players to solve a murder.
Here's what to expect from the annual Halloween event and two patches that will make changes to Sleeper Simulant, Forsaken Exotic drop rates, Masterwork Cores, and more.
Bungie explains what it's doing to address complaints about the Exotic linear fusion rifle in Gambit, where it's an extremely popular (and devastating) choice.
Xur has new inventory available in Destiny 2, and this week he's packing around a Scout Rifle, Hunter Gauntlets, and Helmets for Warlocks and Titans.
Xur has new Exotic armor and a weapon for sale; here's where to find him and what he's selling.
In this week’s blog post, the team revealed how and when Sleeper will become less powerful, as well as how frequently the Malfeasance boss will spawn in an upcoming update
Bungie has peeled back the curtain on the creation of Destiny 2: Forsaken's raid, Last Wish. Over on our sister site GamesRadar+ Tim quizzed raid team lead Joe Blackburn about the raid's inception and the design of the awesomely huge final boss. "Riven was more of a response from when we made Oryx," Blackburn says. "Players felt like they didn’t have much interaction with this giant creature. So we were like “OK, we need to put the players really close and then we need to have the monster interact and not feel like it’s sort of a puppet on a train ride." We tried to do as much as possible to make Riven feel alive and massive but also having her own will."Blackburn also discusses the way Bungie thinks about encounter design at the conceptual stage"We have a series of very early meetings where we take everyone involved in raids, put them in a room, and start coming up with what we call experience statements. "These a
Destiny 2 Update 2.0.5 makes several patches to Bungie's game, including a more frequent spawn rate for an enemy you need to start the quest for Malfeasance.