ELEX Review
Great story and worldbuilding stuck in the ruins of a technical disaster.
ELEX Review
Great story and worldbuilding stuck in the ruins of a technical disaster.
We have been spoiled a little as gamers in the last few years when it comes to RPGs. We have non-AAA developers putting out some of the well-crafted RPG experiences out there. Earlier this month we had the much vaunted Divinity II, to say nothing of Witcher 3, which still holds up two years on. […]
Cyberpunk Middle Earth ain’t all it’s cracked up to be.
Billed as a science fantasy game, Elex is more like getting out every single toy in the drawer and playing with them at the same time. One figure is bigger than the other, one has a gun, another is a knight, another is a pirate. None of them quite fit together, and that means that sometimes the whole thing looks pretty odd, but for better or for worse we’re definitely using every single toy we’ve got. More an unapologetic genre mashup of post-apocalypse, fantasy, and sci-fi videogames than a straightforward science-fantasy game, Elex’s cobbled-together tropes and genres are an astonishingly apt metaphor for its cobbled-together systems and stories. After 54 hours with Elex, playing well into its endgame, I was still curious about its world and the things in it, but in the process I was so often frustrated with the actual play that I doubt I’ll go back for more.Individual animations are smooth, but they fit together very poorly, making action scenes look slo