Lost Sphear Walkthrough With Ending
A complete video walkthrough of Lost Sphear.
"The next evolution in this new golden age of JRPG’s arrives with LOST SPHEAR, bringing a fresh take on classic RPG gameplay! A young man, who suffered a phenomenon that he had never seen, faces an omi
A complete video walkthrough of Lost Sphear.
I have a slightly passive-aggressive habit of using header images to signal where a review is ultimately headed, but there’s no way of adequately describing in a single image how many problems Lost Sphear—perhaps better thought of as “I Am Not Setsuna,” where all of the good parts of the previous game have been stripped …
[Click here to start from the first progress log] Well, that was an ordeal that ended up taking much longer than expected. It was the same old story as the rest of the game, though: lots of running around while the plot made logical leaps unsupported by anything preceding them, oftentimes contradicting earlier twists in …
[Click here to start from the first progress log] “Wait,” I hear you wondering, “why doesn’t this progress log have an [END] to indicate that you’ve finished it since you were so close in the last one?” Oh, we’ll get into that. Believe me. For now, though, the same warning applies here as in the …
[Click here to start from the first progress log] I’ve called every single twist in this game long before it happened. There are some things too stupid for even my predictive powers (which is really just experience with how generic jRPGs handle certain scenarios) to handle, however. For example, a character is murdered at one …
[Click here to start from the first progress log] The inconsistencies are piling up. You’d think that how basic things work in Lost Sphear’s world would be one of the things the developers nailed down early and subsequently stuck with, but that doesn’t seem to be the case. The party has brought back multiple people …
[Click here to start from the first progress log] What I’m about to say is obvious, but could still potentially qualify as a spoiler for those hyper-sensitive to having even the most painfully obvious of things explicitly stated: it turns out that “the empire” whose soldiers dress like a cross between the soldiers of the …
[Click here to start from the first progress log] I think I figured out why I had trouble with that boss earlier. At some point it dawned on me that I had bought some new equipment but somehow forgot to actually equip it. Of course, this doesn’t make that a good boss fight or anything, …
Lost Sphear, the new game from I Am Setsuna studio Tokyo RPG Factory, tells the tale of a young boy named Kanata, whose world is literally disappearing, piece by piece. Possessing the unique power of Memory that enables him to restore what's been lost, he and his friends set out on a mission to put things right. The game won't be out until early next year, but you can get a taste of what's to come by way of the demo that was released today on Steam. The demo showcases some of the game's central features, including real-time combat and the Artefact system, "which allows players to utilize restored Memories to customize their user interface, obtain player bonuses, as well as advance the story." The controls are pretty brutal, and will presumably (hopefully) be properly implemented for the full release. But for now there's no mouse support, so maneuvering through menus requires the WASD keys, with the spacebar to select. The standard save op
Lost and found