Sea Of Thieves makes death charge plans walk the plank
The makers of Sea Of Thieves have scrapped plans to add a 'Death Cost' that would make deceased pirates hand over some of their coveted gold coins to return to
Be the pirate you want: With musket loaded and grog in hand, the freedom of the pirate life awaits. What will your legend be? An epic multiplayer adventure: Crew up and set sail on memorable voyag
The makers of Sea Of Thieves have scrapped plans to add a 'Death Cost' that would make deceased pirates hand over some of their coveted gold coins to return to
Rare has ditched plans to implement a penalty upon dying in Sea of Thieves.Last week Rare mentioned the idea in a blog post filled with upcoming features he…
Sea of Thieves goes offline from 9am GMT today to fix problems with missing items and to release a new game client. The game has been plagued with performance issues since launch last week, resulting in hours of downtime for Rare’s online pirate romp. Today’s big patch will fix a number of problems, the most …
After confusing messaging and fan feedback, the executive producer has issued a mea culpa and said the change has been scrapped.
The Sea of Thieves death tax will not be implemented into the game by Rare.
Rare rolled out a client update today for Sea of Thieves that works to address a range of bugs and improve the performance on PC, Xbox One, and Xbox One X. Along with the big update, which is detailed below, studio head Craig Duncan and exe...
In a developer update posted today, Rare discussed Sea of Thieves' launch troubles—difficulty connecting and delays receiving in-game rewards top among them—and what they've done so far on the server-side to correct them. The latest set of fixes, however, come by way of a massive client update which constitutes a full redownload of the game: 19.53GB on PC.The size of the update is a trade-off, says executive producer Joe Neate—it was get these fixes out now, or wait until the patch could be made smaller. "Our ideal scenario was that we got that patchwork done and we released a smaller patch, but we've made the decision to get that full game update [out there] because of all the fixes it's got which is going to improve the experience for everyone," he said, "but it is a full game size update ... you're going to be downloading the client again."Note that just because it's a big download doesn't mean this is a content
Curse you, AllmondBeard
Shortly after the release of Sea of Thieves last week, Rare announced that it planned to introduce a new penalty upon death. Basically, every (in-game) death would be met with what came to be known as "the death cost": a fine of (in-game) gold. Presumably, this was designed to incentivize a fairly important part of the game: staying alive.The announcement was met with criticism, mainly because Sea of Thieves' in-game gold is hard enough to get as it is. The game's hefty grind is one of several complaints its player base have at the moment, so Rare is ditching the tax.Importantly, the death cost would not apply to PvP related deaths. "This new feature has the Captain of the Ferry of the Damned deduct a small gold fee when you die," the update notes read last week. "Rates are dependant on the cause of death, so the more avoidable the death, the less patience the Captain will have when we enable this feature!"But that's not happening anymore, accor
Sea of Thieves is off to a rocky start; it’s a cool game but feels a bit like a beta. Developer Rare has been trying to address this by adding new features. One proposed feature, a sort of death tax, was met with immediate community disapproval, prompting Rare to quickly cancel the feature.