Here’s How You Can Unlock Sunken Cell Stronghold In Anthem
Anthem patch 1.10 adds new Sunken Cell Stronghold, ability to select contracts, and many for updates and changes. You can read full Anthem patch 1.10 logs here.
Anthem is a shared-world action RPG, where players can delve into a vast landscape teeming with amazing technology and forgotten treasures. This is a world where Freelancers are called upon to defeat s
Anthem patch 1.10 adds new Sunken Cell Stronghold, ability to select contracts, and many for updates and changes. You can read full Anthem patch 1.10 logs here.
We have been waiting for the full patch notes for the Anthem latest 1.1.0 update that was scheduled to be available later today. Now, EA has finally released the full patch notes for the Anthem 1.1.0 update, that brings The Sunken Cell Stronghold to all players who have completed the main story (critical path) and …
Anthem's next update, 1.1.0, is set to go live later today, introducing the new Sunken Cell stronghold, as well as other fixes and improvements that will be detailed in patch notes due to appear soon. The game will be down for maintenance until 6 pm BST/10 am PST, and you'll be able to download the update when the servers are back up. So what's the deal with The Sunken Cell, then? It's underground, it looks damp and maybe it's a prison? Concept art only tells us so much, but it won't be a mystery for much longer. BioWare will be showing off the new stronghold in a livestream on Twitch at 9 pm BST/ 1 pm PST, though you'll be able to play before then.Check back later for the patch notes.
BioWare has responded to a Kotaku report on the workplace conditions and development process behind Anthem, writing that the creative process was difficult but the studio remains dedicated to both workplace safety and developing the online title.
Anthem took so long to come together that it was still called 'Beyond' just days before the E3 2017 reveal, according to a report from Kotaku. Speaking with 19 people involved in or close to the game's development, the report paints a grim picture of the RPG studio and the creation of its disappointing looter shooter. That's another thing that wasn't settled on straight away, apparently. Some core bits are familiar—the Iron Man suits, a mysterious world—but all the grinding for gear would come much later. Instead, there were elements which almost had a survival bent, including procedural combat encounters, dynamic weather and a more complicated ecology. “You’d be out somewhere, and an electrical storm would happen at random, and you had to survive it," one developer told Kotaku. "We had an early demonstration of this where the environment was dynamic and by pulling levers we could change it from summer to winter to fall."Flying, probably the most popular feature, was removed and added back in several times over the course of development. Even in 2017, flying was up in the air. The report claims that, after a disappointing demonstration for EA's Patrick Söderlund, flying was finally put back into the game only weeks before E3. It was still Beyond at that point, apparently, and then a few days before the big reveal, the name was suddenly changed. “Everybody was like, ‘Well, that doesn’t make any sense—what does this have to do with anything?’” Kotaku was told. Though not especially memorable, there was clarity to the original name. Anthem didn't have an obvious meaning, at least not in relation to the game. That wouldn't happen until the story was developed and all the Anthem of Creation lore was conjured up. After E3."The demo was not actually built properly—a lot of it was fake, like most E3 demos," one developer said. "There was a lot of stuff that was like, 'Oh are we actually doing this? Do we have the tech for that, do we have the tools for that? To what end can you fly? How big should the world be?'"When it was given a Fall 2018 release window, barely a single mission had been implemented, and by the start of 2018, only one mission was actually in the game, according to someone who worked on Anthem. It was only in 2018 that the game started to become what we got to play this year. There are echoes of Andromeda's development, which was plagued by similar issues and had a similarly disappointing reception at launch. If the picture this report paints is accurate, it reveals a lot of serious issues at BioWare that go back years, further than the development of either games. While it declined to comment, BioWare has responded with a statement, in particular defending against allegations of crunch and an unhealthy work environment made elsewhere in the report.
BioWare has issued a dismissive response to a scathing report on the development of Anthem.
BioWare has said it's looking at ways to improve the studio's culture after a new report revealed worrying crunch issues during the troubled development of…
"The creative process is often difficult"
BioWare has now responded to an earlier report thatt revealed Anthem's development had been turbulent, lacking focus, and took a heavy toll on its staff.