THQ Nordic CEO Fully Supports Deep Silver/Koch Media’s Decision to Migrate Metro: Exodus to Epic Games Store
THQ Nordic CEO Lars Wingefors released a statement to confirm his full support for Deep Silver/Koch Media's Metro: Exodus decision.
Metro Exodus is an epic, story-driven first person shooter from 4A Games that blends deadly combat and stealth with exploration and survival horror in one of the most immersive game worlds ever created
THQ Nordic CEO Lars Wingefors released a statement to confirm his full support for Deep Silver/Koch Media's Metro: Exodus decision.
Following last week’s weapons trailer, publisher Deep Silver and developer 4A Games have released a new trailer for Metro Exodus focused on the handgun class of weapons. Metro Exodus is due out for PlayStation 4, Xbox One, and PC on February 15. Watch the trailer below.
If you've ever wanted to transform a revolver into a close-range hand cannon or a sniper rifle, you might want to check out Metro Exodus' latest trailer.
The decision to make Metro Exodus an Epic Games Store exclusive, less than three weeks before its scheduled release date, came as a tremendous surprise, especially since it had been available for preorder on Steam for months prior to the announcement. The game is actually $10 cheaper on Epic for US customers, attributed by Deep Silver CEO Klemens Kundratitz to the store's "generous revenue terms," but that discount did not mollify gamers unhappy with the move to a different storefront. User reviews can't be posted to the Metro Exodus page on Steam, of course, and so gamers who feel wronged are turning their attention to where they can inflict pain: its Steam-based predecessors, Metro 2033 Redux and Metro: Last Light Redux. Both pages have been heavily review-bombed over the last couple of days, and are now showing "mostly negative" recent reviews—although their overall review ratings remains "very positive." Most of the negative reviews make no pretense about what's really behind them: They acknowledge that 2033 and Last Light are good games, but express displeasure with Epic's exclusivity. Threats of piracy in place of a planned purchase are also common, and creative ascii art, with Epic Games, Deep Silver, and/or other relevant parties inserted between certain raised digits, also appears popular.
THQ Nordic AB released a statement supporting the controversial decision after Deep Silver parent company, THQ Nordic GmbH, distanced itself from the move.
Following the news that Deep Silver has dropped the Steam release of Metro Exodus for an Epic Games Store-exclusive release, many fans were understandably frustrated with the decision. Now, the Metro series creator has sounded off on the controversy. Series creator Dmitry Glukhovsky posted an image of a steam engine found in Metro Exodus to his personal Instagram […]The post Metro Series Creator Responds to Epic Games Store Controversy for Metro Exodus appeared first on Niche Gamer.
“I've always used the opportunity to make political statements in Metro games precisely because games have the right to make these messages."
Ray tracing may soon become the new buzzword for next-gen graphics tech.
4A Games, the developer team behind the highly anticipated Metro: Exodus has recently announced on Twitter that their upcoming title will use NVIDIA's RTX real-time raytracking technology. As we all know, NVIDIA is expected to release a
4A Games has said previously that Metro Exodus will be more open than the previous games in the Metro series, but it won't be a completely open world like that of Stalker. In a new interview with Game Informer, creative director Andiry Prokhorov and executive producer Jon Bloch offered more insight into how the two will compare, and it sounds like Exodus might actually be more Stalker-like than expected. For one thing, individual levels in Exodus will be much larger than anything seen in the previous games. The biggest outdoor level in Last Light was roughly "200 meters to 100 meters," Prokhorov said,. but in Exodus the average size of "big locations" is about two square kilometers. And while you won't be able to move back and forth between them, each individual section will be completely open. "In each of these big areas, there's hours of gameplay, above ground, below ground. In general the game itself is larger than anything we've ev