
Star Wars Jedi: Fallen Order - Can We Trust EA?
Can we trust EA with Star Wars Jedi: Fallen Order? We break down the reasons we believe EA can make up for their past transgressions, but there are also reasons to remain hesitant.
A galaxy-spanning adventure awaits in Star Wars Jedi: Fallen Order™, a new third-person action-adventure title from Respawn Entertainment. This narratively driven, single-player game puts you in the ro
Can we trust EA with Star Wars Jedi: Fallen Order? We break down the reasons we believe EA can make up for their past transgressions, but there are also reasons to remain hesitant.
Anyone who saw the glimpse of Respawn’s upcoming Star Wars: Jedi Fallen Order at E3 earlier this month and thought it was disappointingly linear may be far more interested in this new footage, which demonstrates more of the game’s Metroidy influences.
The Force is even stronger on this one
Star Wars Jedi: Fallen Order was shown behind closed doors at this year’s E3. Now fans can get their first look at a complete, 26-minute video of that content. There’s just one caveat.
Disney is a family friendly company and doesn't want dismembering all over the place, it seems.
Although the action in Star Wars Jedi: Fallen Order always looked impressive, we're only now beginning to understand how its combat actually works.
But non-humanoids are fair game
Blockbuster action games like Uncharted are arranged in such a way that your eyes have no choice but to take in all of the many million dollars the studio spent making every landscape and climbable ledge.I came into my hands-on time with Star Wars Jedi: Fallen Order at E3 expecting more or less George Lucas' Uncharted: a gorgeous-but-conventional, linear Star Wars action game. But what I played had a few, unexpected shades of Metroid's backtracking or FromSoftware's secret areas. body .hawk-widget{width:100%;letter-spacing:normal;}._hawk.subtitle~.hawk-widget[data-widget-type=price]{margin:16px 0;}@media (min-width:600px){._hawk.subtitle~.hawk-widget[data-widget-type=price]{margin:0;min-height:128px;float:right;clear:none;width:50%;}.fancy_box_body ._hawk.subtitle~.hawk-widget[data-widget-type=price]{float:none;width:100%;}}.icon~.hawk-widget{clear:both;}@media (min-width:400px){body .buyingguide .product .hawk-widget.bg-price{float:right;width:40%;}}To be clear: Jedi: Fallen Order is not an open-world game. You've got your own ship, the Mantis, and anytime that this ship is accessible to you, you can walk inside, visit a holotable to bring up a galactic map, and jump to one of the other planets you've visited. But (despite the presence of a crew on that ship that you can engage in some simple 'either-or' dialogue with) you are not going to be zipping between these worlds like Mass Effect, running side-quest errands.Instead, traveling between planets in Jedi: Fallen Order seems to be in service to your own playstyle around upgrade accumulation and completionism. "Basically, a lot of the time you'll go to a planet you'll play through a chunk of it and you might run into a wall," says Justin Perez, senior game designer at Respawn. "Or you might just decide like the enemies in the section are a little too strong. Go back to your ship. Go explore somewhere else. Come back, maybe you now you have Force Push. And those enemies are weak to Force Push."
During an E3 live panel, Respawn Entertainment sat down with Gameinformer's Andrew Reiner to discuss their upcoming game Star Wars: The Fallen Order.