19 May 2018
Welcome to the second guest article from Edge on PC Gamer, where we'll occasionally feature PC gaming-related articles from the long-running magazine's recent history. This was originally published in Edge 314 in December 2017, and is republished here with the Edge team's permission. Running a country is, we’re sure, a messy, awkward business and so, much of the time, is Dragon Age: Inquisition. Consider Skyhold, the game’s gradually restored mountaintop fortress that is the most obvious manifestation of your power as Inquisitor, but which often inspires a sense of helplessness, with companions, crafting stations, merchants, furnaces, wardrobes and gardens scattered throughout its courtyards and battlements. A hundred hours into the game, it is still possible to get lost while walking around your own seat of government – confusing the door to your quarters with the one to the war room, for example, or the stair to the great hall balcony with the one